Twenty six of my thirty one years have, in some way, involved performance: from community musicals where I performed along side my mother, to gravity-defying circus performance for the Christopher Reeves foundation. I have also worked purposefully to provide educational access for populations that have not traditionally been able to engage with the arts. In this respect it was my work for an educational outreach program in rural New Hampshire and Vermont that had a deeply resonant impact on my view of the power of arts in education. Over the course of a five year period working for Keene State College's Upward Bound Program I was a residential director, teacher, advisor, counselor, college-coach, and facilitator. As I transitioned to another position at Keene State my role changed from supporting potential students to supporting college faculty and staff. In my role as Rich Media Specialist for Keene State's Center for Engagement, Learning, and Teaching I worked as an instructional designer, blackboard administrator, media maker, researcher, and faculty collaborator. While working full time in higher education, I also continued to develop as a performer through an ongoing circus training regimen. In thinking about graduate school I saw that I had been shaped by those three distinct forces: performance based art, technology, and a passion for teaching. I came to ASU to create a life where those three forces might co-exist in a meaningful and transformative program of study. In fact, that's what I've found at ASU. In my first year I will have participated in, or contributed to (as performer, media creator, or system designer) eleven Phoenix-area productions while also having served as instructor or TA to over 350 students. My introduction to ASU has been, to say it mildly, a whirlwind of exposure to new ideas, methods, and opportunities to collaborate or participate. Especially interesting to me has been the opportunity to engage other artists in a critical dialogue about the impact, consequences, and outcomes of including digital media in live performance.