Audio Reactivity
Audio Reactivity Part 1 / 7
Core Concepts
- Folder / application organization
- Modules
- CHOP Execute
- The Info CHOP
- Simple Playlist concepts
Audio Reactivity Part 2 / 7
Core Concepts
- Interface elements
- Organization
- Modules
- Operation Planning
Audio Reactivity Part 3 / 7
Core Concepts
- Audio Analysis
- Audio Spectrum CHOP
- Audio Pass Filter CHOP
- Modular programming
Audio Reactivity Part 4 / 7
Core Concepts
- Using Audio Analysis
- Simple Metering Visualization
Audio Reactivity Part 5 / 7
Core Concepts
- CHOP to SOP operations
- Rendering Audio as Geometry
Audio Reactivity Part 6 / 7
Core Concepts
- CHOP to SOP Concepts
- Rendering Audio as Geometry
- Feedback systems as stored time information
- Multi-Angle Lighting
Audio Reactivity Part 7 / 7
Core Concepts
- CHOP to SOP Concepts
- Rendering Audio as Geometry
- Feedback systems as stored time information
- Multi-Angle Lighting
info
This tutorial was recorded in 2015, while many elements in TouchDesigner have stayed the same, many have also changed. Use this video as a reference point only, but also be sure to read-up on the most recent features of the TouchDesigner environment.